The GBA title screen for Final Fantasy VI.

Sixth in a long (and ever-increasing) line of RPGs, Final Fantasy VI debuted on the Super Nintendo in 1994, originally appearing in North America as Final Fantasy III. A story of love, loss, and rebellion, Final Fantasy VI has long been celebrated for its large - yet manageable! - cast, strong plot, awesome villain, and accessible combat system. Since its initial release Final Fantasy VI has been re-released several times, the latest of which is a 'pixel remaster' of the original.

The original Final Fantasy VI script was revised and rewritten for the GBA re-release. This walkthrough uses the terminology and naming found in the re-release, as it carries over to all other releases. If you're playing an older version of the game, you can find a listing of name changes here, courtesy of Final Fantasy Wiki.

World of Balance

Part 1: Narshe and the Narshe Mines
Part 2: Figaro Castle
Part 3: South Figaro Cave and South Figaro
Part 4: Mt. Kolts
Part 5: Returner Hideout and Lethe River
Part 6: Sabin's Scenario
Part 7: Terra's Scenario
Part 8: Locke's Scenario
Part 9: The Battle of Narshe
Part 10: Narshe, Kohlingen, and Jidoor
Part 11: Zozo
Part 12: Opera House
Part 13: Albrook, Tzen, and Maranda
Part 14: Vector and the Magitek Research Facility
Part 15: Recruiting Mog
Part 16: Cave to the Sealed Gate
Part 17: Imperial Palace
Part 18: Thamasa
Part 19: Esper Caves
Part 20: The Floating Continent

World of Ruin

Part 21: Solitary Island
Part 22: Recruiting Edgar
Part 23: Recruiting Setzer
Part 24: Recruiting Sabin
Part 25: Recruiting Cyan
Part 26: Recruiting Terra
Part 27: Recruiting Shadow
Part 28: Recruiting Relm and Strago
Part 29: Recruiting Mog and Umaro
Part 30: Recruiting Gogo
Part 31: Recruiting Locke
Part 32: Cyan's Dream
Part 33: Ancient Castle
Part 34: Ebot's Rock
Part 35: Cultists' Tower
Part 36: Kefka's Tower
Part 37: Kefka

GBA and iOS Content

Part 38: Exclusive Magicite
Part 39: Dragons' Den
Part 40: Soul Shrine