Celes explores the World of Ruin in Final Fantasy VI.


Albrook - Weapon Shop
  • Flametongue (7,000 gil)
  • Icebrand (7,000 gil)
  • Thunderblade (7,000 gil)

  • Albrook - Armor Shop
  • Golden Shield (2,500 gil)
  • Green Beret (3,000 gil)
  • Priest's Miter (3,000 gil)
  • Golden Helmet (4,000 gil)
  • Golden Armor (10,000 gil)

  • Albrook - Item Shop
  • Hi-Potion (300 gil)
  • Ether (1,500 gil)
  • Phoenix Down (500 gil)
  • Holy Water (300 gil)
  • Remedy (1,000 gil)
  • Sleeping Bag (500 gil)
  • Smoke Bomb (300 gil)
  • Teleport Stone (700 gil)

  • Albrook - Relic Shop
  • Barrier Ring (500 gil)
  • Mythril Glove (700 gil)
  • Jeweled Ring (1,000 gil)
  • Knight's Code (1,000 gil)
  • Sprint Shoes (1,500 gil)
  • Gigas Glove (5,000 gil)
  • Earrings (5,000 gil)
  • Reflect Ring (6,000 gil)

  • The journey begins. (Again.) Once Celes lands near Albrook you'll have a number of options for places to go, as the World of Ruin is kind of an open-world experience. Your main goal at the moment is traveling around and reassembling the party. You only have to recruit two other party members to complete Final Fantasy VI, and we'll deal with them first.

    While you're in the area you might as well check out Albrook. The port town has seen much better days, and everyone is downtrodden and hopeless. Stock up on items and equipment, if you have the gil, and chat with the locals for some hints on what to expect when you start exploring. Then head back to the world map.

    Celes battles monsters near Nikeah in Final Fantasy VI.

    World Map - Albrook Region - Enemies
  • Fafnir - 1,112 HP - Weak to Ice
  • Gigantoad - 458 HP - Weak to Ice - Drops Sleeping Bag
  • Killer Mantis - 1,412 HP - Weak to Fire
  • Luna Wolf - 582 HP
  • Murussu - 1,111 HP - Weak to Lightning - Drops Remedy
  • Rukh - 850 HP - Weak to Ice - Drops Echo Screen

  • World Map - Serpent Trench - Enemies
  • Delta Beetle - 612 HP - Weak to Fire - Drops Sleeping Tent
  • Devoahan - 2,252 HP - Weak to Fire, Water
  • Lizard - 1,280 HP - Weak to Ice - Drops Soft
  • Vampire Thorn - 12 HP - Weak to Fire, Holy, Healing - Drops Smoke Bomb

  • The path from Albrook leads generally northeast, where you'll find a bridge leading onto the now high-and-dry Serpent Trench. You can use the Serpent Trench to travel quite a distance, both to the north and to the east. There are a number of things to see along the way:
    • In the center of the starting continent, near Albrook, is Kefka's Tower. This is the final dungeon of the game, but you can't access it from the ground. You'll need a new pair of wings first. Once you have your first three mandatory party members - which won't take long - you can come here and try your luck against Kefka... though the odds are good you're nowhere near ready.
    • In the north of the starting continent is Tzen. If you decide to look here you'll collect your first optional party member. If this is your first time playing through Final Fantasy VI, you'll probably want the extra firepower they bring to the table.
    • Just north of Tzen is a star-shaped mountain range with a curious bare spot in the middle. This is the Phoenix Cave, a multi-party dungeon that hides one of your party members. Again, you can't get in here without an airship.
    • If you head east along the Serpent Trench you'll eventually come to the town of Mobliz, right at the tip of the proverbial tail. Here you'll find another party member whom you can’t recruit just yet. You'll collect a useful piece of Magicite a bit early if you decide to go now, however, so it's your call.
    • If you walk north along the Serpent Trench you'll see a tower in the middle of a mountain range. This is the Cultists' Tower, a difficult, optional dungeon. You can't reach this place without an airship, so don't worry about it for now. Another member of the party is milling about at the foot of the tower, so if you want to gather the entire party you'll at least need to give the place's entrance a quick once-over.
    As you explore these areas you'll have to fight with Celes alone, assuming you don't recruit the aforementioned party member in Tzen. For the most part she should be fine, though there's the occasional risk of status ailments badly impairing her. This is especially risky if you fight Lizards, as they can inflict Petrify, immediately ending the fight. Outfitting Celes with a Ribbon protects her from this possibility.

    Alternately, if you'd rather not risk getting a Game Over, you can avoid battles altogether by visiting one of two hidden Chocobo Stables. The first is in a forest to the northwest of Tzen, while the second is in a forest just south of Mobliz. Chocobos are inexpensive, and can zip you past all dangers.

    Whether you fight or flee enemies, your next storyline stop is in Nikeah, on the north end of the Serpent Trench.

    Celes meets Gerard, a familiar-looking fella in Final Fantasy VI.

    Nikeah - Weapon Shop
  • Flametongue (7,000 gil)
  • Icebrand (7,000 gil)
  • Thunderblade (7,000 gil)
  • Rune Blade (7,500 gil)
  • Enhancer (10,000 gil)

  • Nikeah - Armor Shop
  • Diamond Shield (3,500 gil)
  • Green Beret (3,000 gil)
  • Priest's Miter (3,000 gil)
  • Diamond Helm (8,000 gil)
  • Power Sash (5,000 gil)
  • Gaia Gear (6,000 gil)
  • Diamond Vest (12,000 gil)

  • Nikeah - Item Shop
  • Hi-Potion (300 gil)
  • Ether (1,500 gil)
  • Phoenix Down (500 gil)
  • Gold Needle (200 gil)
  • Holy Water (300 gil)
  • Remedy (1,000 gil)
  • Sleeping Bag (500 gil)
  • Tent (1,200 gil)
  • Teleport Stone (700 gil)

  • Nikeah - Relic Shop
  • Princess Ring (3,000 gil)
  • Prayer Beads (4,000 gil)
  • Amulet (5,000 gil)
  • White Cape (5,000 gil)
  • Zephyr Cape (7,000 gil)
  • Angel Ring (8,000 gil)
  • Gale Hairpin (8,000 gil)
  • Hyper Wrist (8,000 gil)

  • Upon arrival at Nikeah, assuming you’re playing a later version of the game, you’ll find a man with a tip about several unique Espers. Otherwise, this place is more or less the same as in the World of Balance. Check with the locals for a new array of weapons and items, then head into the pub, in the south. There’s an assortment of ruffians here, all part of the same gang. Speak to all four of them and one of them will get up and leave. Follow the ruffians to the dock, then head back to town.

    There’s a man who looks remarkably familiar looking at the goods in the marketplace. Keep talking to him and he'll flee to the port. This gets you onto the local ferry...

    Celes speaks to 'Gerad', leader of a group of thieves in Final Fantasy VI.

    South Figaro - Weapon Shop
  • Enhancer (10,000 gil)
  • Trident (1,700 gil)
  • Heavy Lance (10,000 gil)
  • Golden Spear (12,000 gil)

  • South Figaro - Armor Shop
  • Diamond Shield (3,500 gil)
  • Green Beret (3,000 gil)
  • Priest's Miter (3,000 gil)
  • Diamond Helm (8,000 gil)
  • Gaia Gear (6,000 gil)
  • Diamond Vest (12,000 gil)
  • Diamond Armor (15,000 gil)

  • South Figaro - Item Shop
  • Hi-Potion (300 gil)
  • Ether (1,500 gil)
  • Phoenix Down (500 gil)
  • Eyedrops (50 gil)
  • Echo Screen (120 gil)
  • Holy Water (300 gil)
  • Remedy (1,000 gil)
  • Tent (1,200 gil)

  • South Figaro - Relic Shop
  • Silver Spectacles (500 gil)
  • Star Pendant (500 gil)
  • Fairy Ring (1,500 gil)
  • Princess Ring (3,000 gil)
  • Amulet (5,000 gil)
  • Reflect Ring (6,000 gil)
  • Hermes Sandals (7,000 gil)
  • Angel Ring (8,000 gil)

  • ... which ships you off to South Figaro. Check the locals for weapons and armor yet again, then enter the inn. Your target, Gerad, is in the room to the right of the front desk. Speak to him and he’ll take off. Follow him out of town. Just west of South Figaro is the South Figaro Cave, as small as ever - though the enemies have changed a bit.

    Celes runs into Siegfried, a swordsman in Final Fantasy VI.

    South Figaro Cave / Figaro Castle Basement - Enemies
  • Cruller - 1,334 HP - Weak to Fire, Holy, Healing - Absorbs Instant Death
  • Dante - 1,945 HP - Weak to Poison - Drops Golden Shield
  • Dropper (Figaro Castle only) - 1,000 HP - Weak to Lightning, Water - Drops Ether
  • Humpty - 800 HP - Weak to Fire, Holy, Healing - Absorbs Instant Death
  • Neck Hunter - 1,334 HP - Weak to Poison - Drops Peace Ring

  • Welcome back. Aside from the monsters you encounter you'll find South Figaro Cave to be more or less unchanged from your previous visit with Locke and Celes. If you decided not to open the chests inside the cave on the first two trips you'll find an X-Potion, a Hi-Ether, and a Hero's Ring in the World of Ruin.

    Meander inside, fight off the enemies within - Fira is quite useful - and make your way to the rejuvenation spring with the turtle. Gerad and his bandits will show you how to ride the turtle deeper into the cave. Beyond are some rather fruitless stone corridors...

    ... that lead you to the dungeon of Figaro Castle. Huh. Follow Gerad into the engineering section of the castle, past the man who controls the submersive functions of Figaro. There are enemies in the basement, but they're the same as the creatures you fought in South Figaro Cave.

    This path is pretty straightforward until you hit a room with four chests. They contain a Gravity Rod, a Crystal Helm, a Hi-Ether and an X-Potion. Go through the left door from here and you’ll find stairs leading up to a Royal Crown, then backtrack to the chest room and go through the central door. Beyond is Gerad... or, you know, he may be Edgar… and a fight with a rather nasty beast.

    Celes and Edgar battle the Tentacles, a boss in the basement of Figaro Castle in Final Fantasy VI.

    Tentacles

    HP:
    • 4,000 (top-right)
    • 5,000 (top-left)
    • 7,000 (bottom-right)
    • 6,000 (bottom-left)
    Weakness:
    • Fire (bottom-left)
    • Ice, Water (bottom-right)
    Absorbs:
    • Lightning (top-right)
    • Fire (bottom-right)
    • Ice (bottom-left)
    Figaro Castle is having some serious engine problems, and this thing is to blame. The Tentacles use the following attacks:
    • Melee attacks
    • Poison / Bio, Poison-elemental spells
    • Stun, which inflicts Slow on one target
    • Entwine, which inflicts Slow on your whole party
    • Grab, which ensnares a single target, preventing them from taking any actions and sapping their HP until the Tentacle uses Release
    A four-target boss, the Tentacles all look and act identical, but have different weaknesses. Offensively the Tentacles spend most of the battle either slapping your characters around or Slowing them. If a character is Slowed the Tentacle can then grasp them for a short period of time, absorbing HP and MP. Casting Haste - or, better, wearing Hermes Sandals - negates this attack, making the battle much easier. Otherwise you'll just have to wait until the Tentacles stop suckling your party member's health.

    The trick to this fight is to capitalize on weaknesses. The bottom-right Tentacle absorbs Fire but takes double damage to Ice, while the bottom-left Tentacle is the opposite. Use your spells and elemental swords to maul these two, then switch to non-elemental attacks (Tools are good here) to wipe up the remaining two Tentacles. As long as you keep at least one character free of the Tentacles you shouldn't have much trouble with this fight. If someone does get grabbed, make sure you watch their HP and heal them if it gets low.

    Edgar drops the 'Gerad' charade while speaking to Celes in Final Fantasy VI.

    Figaro Castle - Item Shop
  • Hi-Potion (300 gil)
  • Ether (1,500 gil)
  • Phoenix Down (500 gil)
  • Antidote (50 gil)
  • Eyedrops (50 gil)
  • Echo Herb (120 gil)
  • Remedy (1,000 gil)
  • Tent (1,200 gil)

  • Figaro Castle - Tool Shop
  • AutoCrossbow (250 gil)
  • NoiseBlaster (500 gil)
  • Bio Blaster (750 gil)
  • Drill (1,000 gil)
  • Flash (3,000 gil)
  • Debilitator (5,000 gil)

  • Edgar rejoins your party - permanently, this time - after you wipe out the Tentacles. Check the suit of armor in the back room near Figaro's engines for a Soul Sabre, then return to the engine room and Figaro Castle will return to the surface. Speak to the man in charge of travel and he’ll send you to the Kohlingen to continue your quest.

    There are two things you may want to do before departing Figaro Castle:
    • First, you can go shopping. Like every town and / or city in the World of Ruin, they have different items on offer than before. This includes the Debilitator Tool for Edgar, which you could have stolen earlier in the game - but probably didn't. Don't forget to put Edgar in the front of the party for a small discount!
    • Second, assuming you already recruited Sabin, you can trigger a cut scene between Sabin and Edgar that fills in some of their history. (It's also possible to do this in the World of Balance, but if you didn't then, go for it now.)