Locke moves around South Figaro, disguised as an imperial soldier, in Final Fantasy VI.


Only one scenario left. As ever you can complete the three scenarios in any order you wish, though Locke’s is probably the most difficult of the three because a) Locke is on his own for a while, and b) When he does get help, it is rather poorly-equipped. You’ll get what you need equipment-wise while exploring one of the scenario’s two dungeons... or you can simply buy it during Sabin’s scenario. Your call.

South Figaro - Weapon Shop
  • Dagger (150 gil)
  • Mythril Knife (300 gil)
  • Mythril Sword (450 gil)
  • Great Sword (800 gil)
  • NoiseBlaster (500 gil)
  • Bio Blaster (750 gil)

  • South Figaro - Armor Shop
  • Buckler (200 gil)
  • Heavy Shield (400 gil)
  • Hair Band (150 gil)
  • Plumed Hat (250 gil)
  • Cotton Robe (200 gil)
  • Knepo Gi (250 gil)

  • South Figaro - Item Shop
  • Potion (50 gil)
  • Phoenix Down (500 gil)
  • Antidote (50 gil)
  • Eyedrops (50 gil)
  • Echo Herbs (120 gil)
  • Gold Needle (200 gil)
  • Sleeping Bag (500 gil)
  • Tent (1,200 gil)

  • South Figaro - Relic Shop
  • Silver Spectacles (500 gil)
  • Star Pendant (500 gil)
  • Jeweled Ring (1,000 gil)
  • Knight's Code (1,000 gil)
  • Sprint Shoes (1,500 gil)

  • Locke starts off in South Figaro, which is overrun by Imperial troops. It is very important that you not speak to any troopers in Magitek Armor, such as the one to the west of where you begin, since they’ll immediately attack - and Locke’s chances of winning the fight are slim to nil. Stick to subterfuge and avoid the soldiers. Make sure to equip Locke, as he was stripped of his equipment when he left the party.

    The first house to the west of the starting point contains a passage to the rest of South Figaro, but Locke can’t get through dressed as he is now. Enter the item shop to the north and speak to the merchant inside to get into a fight, then Steal from him to pilfer a Plumed Hat - and his clothes. Locke is now dressed as a merchant, and can pass by the boy in the basement of the previous house. You can also find a Potion in the bucket on the lower floor of the house.

    Locke, disguised as a merchant, gives a password to a resident of South Figaro in Final Fantasy VI.

    Get onto the outer walls of South Figaro, to the north, and follow them west. There’s a soldier in green up here. Attack and Steal from him. This earns you a Potion, and switches Locke from a merchant to a soldier. You can now speak to the Imperials around South Figaro and gain some actual information. 

    Speak to one of the soldiers in front of the northwestern manor. He’s blocking the path to the inn and the pub. Enter the ub and go downstairs, just south of the bartender in the east. You’ll find a merchant’s apartment. Steal his clothing and you’ll receive some Cider after the battle.

    Return to the house with the child who only lets merchants pass and speak to the old man on the upper floor. He’ll accept the Cider, then mention something about a password. Speak to the boy and he’ll ask for a password. Choose ‘Courage’ to get by. The boy will open a secret passage into the basement of the manor.

    The entrance to one of the secret passages through South Figaro, a town in Final Fantasy VI.

    Check the clock in the basement for an Elixir, then head upstairs, outside - you'll find a Phoenix Down on the barrels outside - and into the manor. In the left room on the second floor you’ll see a double bed beside a book case. Go through the bed and behind the book case to find a secret passage leading into the bowels of the manor. Once inside you’ll have the option to change or maintain your disguise. You’ll get a slightly different cut scene in a few moments depending on how Locke looks. (I like the reaction to the soldier disguise, personally.)

    You're meant to check the room on your right, but don't go there yet. First, walk directly south once you’re down the stairs to find another hidden passage. It leads to a small dungeon, with chests containing a Hyper Wrist and Hermes Sandals. The second chest is up against the bars in the second cell, and a bit difficult to spot at first glance.

    Locke first catches sight of Celes, a party member in Final Fantasy VI.

    Head back upstairs and check to the right to trigger a cut scene. Enter the room after it’s done for another cut scene, then check the sleeping soldier’s pocket for an Old Clock Key. The sum of this is a new ally, default name Celes. She’s a powerful magic user, capable of casting Ice spells, and her Runic command absorbs any magic cast in battle, on the enemy’s side or yours. Celes needs to be holding a sword to use Runic. Celes’s stats make her a powerful party member whether she uses Runic or not. 

    Put some equipment on Celes, whatever you have to spare, then head further east down the hall. The first door on the right leads to a save point, while the second door leads to a large storage room. There are four chests in here. One contains 500 gil, the second 1,000 gil, the third 1,500 gil, and the fourth… squat. What a cheat. Regardless, wind the clock on the east side of the room using the Old Clock Key.This opens a secret passage behind a nearby cabinet.

    Celes flees from South Figaro, an occupied town in Final Fantasy VI, through a secret, underground passage.

    South Figaro - Underground Tunnel - Enemies
  • Commander - 102 HP - Weak to Poison
  • Vector Hound - 166 HP - Weak to Fire

  • This next area contains enemies, and Celes’s Blizzard spell is your best bet for defeating them quickly. Head east and you’ll notice that this area contains unseen passages. Head directly south once you’re through the first wall to find Iron Armor, then backtrack north and continue east.

    There’s a crossroads ahead. Head north and wind around to find a set of chests containing a Heavy Shield and a Great Sword. If you didn’t have equipment for Celes before, she’s set up now.

    Wander back to the crossroads again and go south. Check the wall on your left as you wander south to find a path leading to stairs. Down here you’ll find a chest containing a Hi-Ether to the south and another chest to the north containing an X-Potion. Just south of the X-Potion is a third, hidden chest containing a Ribbon. Ribbons block all status ailments, and are some of the best Relics in the game.

    Head back to the main floor and return to the southbound passage. You’ll hit another crossroads. Go west and you’ll find a chest containing an Earring. Stick this on Celes to give her spells a bit more oomph. Then make your way east to exit the dungeon. This is your last chance to do anything in the passage beneath South Figaro, so don’t leave unless you’ve completed your business here.

    Celes heals herself inside South Figaro Cave in Final Fantasy VI.

    South Figaro Cave - Enemies
  • Acrophies - 145 HP - Weak to Lightning
  • Cartagra - 150 HP
  • Gold Bear - 275 HP - Drops Hi-Potion

  • Back to the world map. Don't waste your Tents if you need healing. Instead, head north of South Figaro to find the cabin where Sabin once lived. Here you can sleep and restore your health for free by stepping into one of the beds.

    Time to end the scenario. Head to the South Figaro Cave in the west. It looks the same, but the enemies here are more powerful than before. Most are still rather easy comparative to your level, but Gold Bears can be quite a pain if you give them the chance. Take out Gold Bears first.

    Make your way north through the cave. If you ignored the chest up the northwestern stairs during your first trip you’ll find a Thunder Rod inside it. This Rod can make the next major fight an absolute joke. If you ignore these chests yet again you'll find even better items in them on your next trip through South Figaro Cave, which isn't for a while.

    In the north of the cave are the stairs to the restorative spring. Use it, ‘cause you’re going to get into a fight when you try to leave South Figaro Cave to the south.

    Locke and Celes fight the Tunnel Armor, the boss of Locke's scenario in Final Fantasy VI.

    Tunnel Armor

    HP: 1,300
    Weakness: Lightning, Water
    Drops: Elixir
    Steal: Bioblaster / Air Knife

    This fight can be a little tricky or really easy, depending on your items. The Tunnel Armor uses the following attacks:
    • Drill, a single-target melee attack
    • Magitek Laser, a single-target magic attack
    • Fire and Thunder, elemental spells
    • Poison, a damaging spell that can inflict Poison
    If you don’t have the Thunder Rod you’ll have to fight the Tunnel Armor the old fashioned way. The intended approach is to have Celes use Runic on most turns while Locke smashes the Tunnel Armor with normal attacks. Celes can join in occasionally with Blizzard and normal strikes, but it’s safer to have her use Runic and Cure. A bit slow, but pretty safe.

    If you collected the Thunder Rod, this battle is a one-hit kill. Use the rod as an item and the Tunnel Armor immediately dies.

    You'll receive an Elixir for defeating the Tunnel Armor. If you take the time to Steal from the Tunnel Armor - Celes's Runic ability gives you the space to ward off magic - you can get either a Bioblaster, one of Edgar's Tools, or an Air Knife for Locke. You'll only be getting the Air Knife one area early, so don't worry too much if you can't snag one during this battle.

    Defeating the Tunnel Armor brings you to the end of Locke's scenario. If this is your last stop in the scenarios you'll be headed to Narshe next, for a fateful confrontation with a familiar baddie...