FNaF World wouldn’t be a true Five Nights at Freddy’s game without some sort of mysterious undertones, and though they’re largely quashed by zany cartoon graphics here they’re definitely still present - though if you like to mash through text you can miss them completely.

While progressing through the game you will periodically run into Fredbear, the cheerful NPC representative who sends you on the quest in the first place. If you wait for Fredbear’s dialogue to exhaust itself each time you will see a big, flashing ‘Done’ button on the screen. DO NOT PRESS THIS BUTTON. If you wait for a while Fredbear will transform into a weirder version of himself, and provide some cryptic - but helpful - hints.

Each time Fredbear does this he will tell you about a clock. When he does this a clock will spawn somewhere on the world map. If you find it you can trigger a small, ten second minigame with strong connections to Five Nights at Freddy’s 3. Successfully complete all five of these and you’ll unlock a warp to an alternate ending of the game. Mystery. (It also unlocks a trophy, so, huzzah.)

Clock #1

The first clock spawn point is triggered by speaking to Fredbear in the west of Fazbear Hills. Once you’ve seen his little glitch screen, head back to the centre of Fazbear Hills and check the woods to the east. The clock is here. Push the Balloon Boy silhouette into the box to complete the task.

Clock # 2

The second clock spawn point is triggered via Fredbear just as you’re entering Choppy’s Woods. He’ll point you to Dusting Fields, and if you proceed with the game normally you’ll find the clock near a Lolbit’s Byte Store. Four white boxes appear near you, and you need to hit them in the proper order - namely, upper left, lower left, upper right, lower right.

Clock # 3

The third clock spawn point is just after the second clock, and just before you beat Bouncer. Fredbear will point you into Mysterious Mine, the entrance of which is a short trip west of Bouncer. Once inside, head north and take the second left to find the clock. This minigame features four cupcakes; nudge them into the boxes.

Clock #4

The fourth clock spawn point is on the edge of Lilygear Lake. Once again, Fredbear points you into Mysterious Mine, though through a different entrance. Wade into Lilygear, wander north, and then head west to find the Mine. Once inside, take a right and head south at the first intersection to find the clock. This minigame features three boxes that trigger codes. You want to stand on the middle box, which displays the code ‘395248’.

Clock #5

The fifth and final clock spawn point is on the edge of Blacktomb Yard, just as you’re entering. Fredbear points you into Pinwheel Circus, which requires progressing through the game and into Deep-Metal Mine. Once you’ve reached Pinwheel Circus, enter Pinwheel Funhouse, the final dungeon of the game, and pop through the first few tents to find the clock. It’s in a grassy area with three tents. Once again, it’s a simple pushing-into-the-box game.

The End

After navigating through Pinwheel Funhouse you’ll find a warp that will take you to a Key. The Key allows you to unlock doors found throughout the world, including one that seems to lead to nothing - that is, unless you found all five clocks. It’s located in the north of Lilygear Lake, along the same path you took to get to the fourth clock. If you completed the minigames properly there will be a warp behind the lock. Step inside to trigger the ending.