Crono, Lucca, and Frog battle Yakra in 600 AD of Chrono Trigger
Chrono Trigger owned by Square-Enix. 
Images used for educational purposes only.

A turn-based RPG of no small renown, Chrono Trigger was first released for the SNES in 1995. It tells the time-hopping story of Crono, a small-town lad who's swept up in an adventure to save the world from a parasitic creature of foul design. Popular from the get-go, Chrono Trigger has long been heralded as one of the best RPGs of all time, and has consequently been re-released multiple times, both as a physical game and as a digital download for several different consoles. It also received a slight reimagining on the Nintendo DS, with additional dungeons and story content added onto the original game.

Its sequel, Chrono Cross, was not received with the same level of fanfare or critical acclaim. But, hey, it had a lot to live up to, y'know?

This walkthrough will focus on the DS version of Chrono Trigger, Chrono Trigger DS, using its unique script and naming for items and locations. Most of the changes from the SNES to the DS are relatively self-explanatory when you pick up an item or reach a certain place, but for the sake of clarification, Chronopedia has a comprehensive list of name changes between the two versions here.

Main Story

Part One: 1000 AD
Part Two: The Millenial Fair, 1000 AD
Part Three: 600 AD
Part Four: Manolia Cathedral, 600 AD
Part Five: Dungeon Towers, 1000 AD
Part Six: 2300 AD
Part Seven: Abandoned Sewers, 2300 AD
Part Eight: Arris Dome, 2300 AD
Part Nine: Proto Dome, 2300 AD
Part Ten: Derelict Factory, 2300 AD
Part Eleven: The End of Time, ???
Part Twelve: Medina, 1000 AD
Part Thirteen: Zenan Bridge, 600 AD
Part Fourteen: Dorino and Porre, 600 AD
Part Fifteen: Denadoro Mountains, 600 AD
Part Sixteen: Ioka Village, 65,000,000 BC
Part Seventeen: Forest Maze, 65,000,000 BC
Part Eighteen: Reptite Lair, 65,000,000 BC
Part Nineteen: Fiendlord's Keep, 600 AD
Part Twenty: Dactyl Nest, 65,000,000 BC
Part Twenty-One: Tyranno Lair, 65,000,000 BC
Part Twenty-Two: The Kingdom of Zeal, 12,000 BC
Part Twenty-Three: The Mountain of Woe, 12,000 BC
Part Twenty-Four: The Ocean Palace, 12,000 BC
Part Twenty-Five: The Blackbird, 12,000 BC
Part Twenty-Six: Magus, 12,000 BC

Optional Stuff

Part Twenty-Seven: Death Peak, 2300 AD
Part Twenty-Eight: Geno Dome, 2300 AD
Part Twenty-Nine: Ozzie's Fort, 600 AD
Part Thirty: The Sun Stone, 2300 AD
Part Thirty-One: The Rainbow Shell, 600 AD
Part Thirty-Two: Northern Ruins, 600 AD
Part Thirty-Three: Sunken Desert, 600 AD

End Game

Part Thirty-Four: The Black Omen
Part Thirty-Five: Lavos

DS-Exclusive Content


Other Stuff

Characters and Single Techs
Black Box Locations
Charm Listings
Endings

Stupid Comics

The Epoch is bigger on the inside