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Part Twenty: Dactyl Nest
Tyranno Lair, 65,000,000 BC
Tyranno Lair, 65,000,000 BC
- The Tyranno Lair is pretty obvious when you fly to the southeast of Ioka Village. Land and head inside and you’ll find two Cave Apes waiting beyond the entrance. Ignore or beat ‘em up as you see fit, then go through the dinosaur skull on the right and down the stairs beyond.
- There are two Reptites in the next room. Take them down, then free the villagers being held in the cell in the middle of the room by pressing the button beside the ribcage doors. Two more Reptites wait on the right side of the room…
- … and three more are down the stairs on the right. In the cell they guard you’ll find Kino, who, when freed, will rush back up to the entrance. Check Kino’s cell for a Mid-Ether, then follow him. He’ll open the dinosaur skull on the left, allowing you to advance.
- Upstairs you’ll find a horizontal hallway. On one side of it you’ll find a Cave Ape and a Reptite; on the other, a Terasaur and a Reptite. (Like their previous kin, Terasaurs need to be shocked with Lightning magic before their defences drop.) You can avoid both battles by stepping on the switches on either side of the hallway.
- You now have a choice: left or right? We’ll start with the right.
- Upon leaving the door you’ll be forced to fight an Avian Rex and two Volcanites. Volcanites are similar to the Schists of the Dactyl Nest, though you won’t get in a shot before they turn violent. Try to head further right out here to fight two Reptites and an Avian Rex, then go through the next doorway over.
- There are two egg-shaped chests inside. The left contains a Hi-Potion, while the right drops you into the jail cell where the Larubans were being held. If you dropped enemies through trap doors earlier, they’ll be waiting down here. Just… don’t open that right chest.
- Back on track. There are three rambling Reptites out here that you can fight or avoid as you see fit. Attempt to go through the left doorway, though, and an Avian Rex will show up and alert them anyway.
- The next room is weird. Depending on where you step it may warp you around to different parts of the room, as well as get you into battles with enemies you can’t see until it’s too late. You can usually bypass these battles by staying close to the edges of the pits. Four chests wait inside, and you can get them by doing the following:
- Edge around the first section of floor, making your way to the right. Follow the next edge west and then south to find a Triceratopper.
- Head north from here, across a small two-tile bridge, then go northeast. At the northern edge of the room you’ll find a chest containing a Potion.
- Head east until you see another egg container, then wander south until you see another small one-tile bridge on your right. Try to cross it to jump across the room. Just north of where you wind up is a chest containing an Athenian Water.
- Take two steps south, then run up against the gap to your right. Wander south until you zip across the room to the final chest. It contains Mesozoic Mail.
- Try to cross the bridge to your left to jump back to the middle of the room. Head northwest to the stairs. Woo!
- Inside is a closed skull and two switches. The switch on the left will open the skull, releasing a Volcanite and a Terasaur. The switch on the right opens something else you can’t currently see, and through the skull you’ll find a third switch that does the same thing. Mysterious.
- Run back outside. The central door is now open, though you have to fight two Reptites and two Volcanites to go through. (And even then, two more Volcanites and another Reptite will pop out to stop you. This place is quite the gauntlet.)
- Eep. A big guy’s waiting on the other side, though he won’t attack you immediately. Slip behind him and use the save point, then try to leave. Now you have to fight.
Remember this dude? He’s a bit different this time around. Nizbel begins the battle with a reasonable amount of defense, though each time you strike him physically his defense will rise. Eventually you’ll barely make a scratch on his dino hide. Use a Lightning attack, though, and his defines will drop back down to normal. You need to alternate between Crono’s Lightning (and possibly Lightning II) attacks and Single or Dual Techs from your other characters. Heal as necessary. Nizbel will occasionally use Electric Discharge after he’s been hit by electricity, inflicting a solid amount of damage on all of your characters, so keep your HP moderately high. As before, Thunder Chomp is probably your best weapon for dealing with this dude, since it both reduces his defense and inflicts a ton of damage.
- Save and heal once Nizbel’s dead (again), then head upstairs. Upon hitting the fresh air you’ll get into a fight with a Volcanite and an Avian Rex…
- …. and then two more Avian Rexes…
- … and then a single Avian Rex as you go through the door on the right. Inside is another skull, this one with three switches. The one in the middle makes a save point appear; the one on the left drops out the floor; aaaand the one on the right drops to Terasaurs into the room. (Though they’ll keep falling if you got rid of the floor.) Through the skull, which you can open just by checking it, you’ll find a switch that opens the central door outside, as well as a chest containing a Hi-Ether. Make sure you avoid the pits if you drop out the floor, as you’ll get dropped into the previous skull-switch room.
- Head for the central doorway. You’ll have to face a singe Terasaur, and then two Terasaurs, to get through. Beyond you’ll hit a cut scene, and once it’s done you can pop open the chests to receive a Mid-Ether and a Triceratoper.
- Follow Azala… and…
Azala and Black Tyranno
This battle isn’t quite as epic as the fight with Magus, but it’s pretty close. Azala is joined for the fight by the massive Black Tyranno, which is, to be honest, the real opponent here. Suit up with fire-resistant equipment before you take on this pair; it will really help.
Azala is your first target. She’s a considerable nuisance, using a few single-strike moves to deal a substantial amount of damage. Fortunately, she doesn’t have a whole lot of HP - and she’s quite susceptible to the effects of Lightning. Have Crono and your third teammate smack Azala down with magic while Ayla either heals or goes after Azala with physical attacks. Azala’s quite resistant to damage, but she doesn’t take very long to defeat, either. While Azala’s still around the Tyranno will either shoot fire at one party member or draw them into its mouth and chomp away a big chunk of HP for itself. Both are painful moves, but they don’t come out too often.
Once Azala is down for the count (or if you take too long) the Black Tyranno, which, to this point, hasn’t done a whole lot, will change tactics. Removing its formidable defences for a short while, the Tyranno will begin a countdown of five rounds. Once those rounds are up it will use an all-hitting fire attack that dishes out substantial amounts of damage (300+ HP!) to anyone not supported by fire resistance, and even with resistance it’s going to hurt a fair amount. Use your strongest attacks during the countdown, suffer the fire hit, bring your health back up, wait for its defences to drop again, and repeat the process until it dies. Simple, but painful. Black Tyranno’s defences will cut your attacks in half when it’s not in the middle of a countdown, so if your MP is running low, make sure you wait.
Defeating Azala and the Black Tyranno will spark a long, important cut scene, and once it’s done you’re off to the remains of the Tyranno Lair to find a brand new time period where the game’s plot really picks up speed…
Part Twenty-Two: The Kingdom of Zeal, 12,000 BC
Part Twenty-Two: The Kingdom of Zeal, 12,000 BC