The Legend of Legacy Walkthrough: Stances

The Legend of Legacy created and owned by FurYu and Atlus.
Images used for educational purposes only.

When you begin a new game of Legend of Legacy you start off with three basic Formations, and these Formations consist of a series of Stances. Stances are temporary stat boosts, selected each round, that change how your character will perform in a particular Formation. They may boost your attack strength; they may boost your defences; they may boost your speed; they may even boost the effectiveness of your healing charms. 

You start off with three basic Stances, and you can go through the entire game with just those three Stances, if you wish. Indeed, unless you look in the Encyclopedia you might not even realize that there are actually thirteen Stances, broken down into three difference categories. We’ll get into how you find them in a moment, but first, let’s look at each of them in a bit more detail.

Attack Stances

These Stances, generally speaking, increase your attack power for a round. A character using a move in one of these Stances may receive an Attack boost to either their chosen move, or their Attack stat in general.
  • Attack - Your default Attack Stance. It improves attack power. Good for a long time, but basic.
  • Ambush - Raises attack power and speed. Better than Attack, obviously, and a nice, early compromise when your characters aren’t so swift.
  • Delay - Greatly increases attack power, but sacrifices on speed. This character will almost always go last. Try not to use this Stance when facing attacks who can stun your characters or put them to sleep.
  • Anticipate - Greatly increases attack power, but your character will go dead last. Again, don’t use it if stun or sleep are factors.
  • Pressure - A joint Stance. The more characters are using an Attack Stance at one time, the greater each one’s attack power. Good for all-out rushes, when you know you’re not in life-threatening situations and want to end a battle quickly.
Defence Stances

These Stances improve your defensive capabilities for a round. Defence Stances are utterly invaluable for survival, especially later in the game. A character using a move in one of these Stances may receive a Guard boost to either their chosen move, or their Guard stat in general. Additionally, any character using a defensive move - for example, if someone with a shield equipped used Block - will extend the effects of that move to everyone in the party, and not just themselves. Be warned, however, that this only works against physical moves. Charms are unaffected.
  • Guard - Your default Defence Stance. It improves that character’s defensive power. Unlike the other basic Stances, Guard will be useful throughout the game.
  • Suppress - The fewer the enemies present, the greater your defence becomes. A solid Stance for bosses.
  • Counterstrike - The character will have a greater chance of countering physical attacks when using certain defensive Arts, such as Retaliation. This one's great for crowd control, and excellent against bosses that rely heavily on physical hits... though there's still a decent chance your Art won't activate. Use caution.
Support Stances

These Stances improve your speed for a round, and may provide additional effects. Support Stances are great when you need to outrun an enemy in order to heal your party back into fighting shape. They’re also typically a better choice for charm users. A character using a move in one of these Stances may receive a Support boost to either their chosen move, or their Support stat in general.
  • Support - Your default Support Stance. Your character is better at healing, and moves more quickly in combat. This will get lots of use when you’re trying to grind Support levels to boost your team’s speed.
  • Rush - Raises your character’s speed. They’re faster than if you just used Support, but unless speed is a major issue, I prefer Support.
  • Recovery - Improves your character’s healing skills, whether through charms or other accessories. The lack of extra speed kinda sucks, but the boost to your healing makes this a great Stance.
  • Caution - Improves healing abilities and raises defence, but reduces your character's speed. Healers are often left exposed by Support Stances, so this is a solid choice - but only if you know a character is going to survive through a round in order to get their healing. If the answer is 'No', pick something else.
  • Recklessness - Greatly improves your speed, but your defences suffer. The name says it all, really. If you must must must go first, use this. If not, don’t. Your character risks death.
Acquiring New Stances

Because the programmers of The Legend of Legacy love randomizing things so much, new Stances are not so easy to come by. You can only acquire a new Stance by completing the map of a region - say, for example, Hidden Forest - and selling it back in Initium. Doing so will bring NPCs into said map, and one of them, occasionally, will have a new Stance for you. They don’t always appear, but when they do, they at least seem to appear in the same places. (Almost always on the first map of an area, as well. Handy.) If an NPC doesn’t appear, leave the map and reenter for another go.

Though some Stances will or won’t appear on certain maps, it’s still random as to whether you’ll find the same Stance on the same map between two games. I have done my best bellow to list which Stances you can find on which maps, and where they appear. Feel free to add to this list in the comments, because it is far from comprehensive. And, yes, you can find more than one Stance on one map, though you’ll have to leave and reenter to reshuffle the NPCs.

Please let me know which Stances you got in these locations! New Game + carries over Stances, so I have no way of knowing which Stances are available where. I wouldn't be able to make a comprehensive list of these on my own unless I replayed the game from scratch several dozen times, and... I... I don't want to do that...
  • Hidden Forest - Outskirts of Town, near the entrance - Ambush, Suppress
  • Forest Ruins - Clearing, southeast shell - Delay, Ambush
  • Valley Ruins - Propylaea, west of entrance - Rush
  • Seaside Ruins - Tectonic Forum, dead end east of entrance - Recovery
  • Great Crag - Mountain Rise, northwest of entrance - Suppress
  • Tabletop Mountains - Southern Mesa, up first ramp to the east - Counterstrike
  • Tabletop Mountains - Western Mesa, up first ramp and to your left - Pressure, Counterstrike, Recovery
  • Tabletop Mountains - Eastern Mesa, up first ramp and through the grass to the east - Caution, Recklessness, Recovery
  • Tabletop Mountains - Northern Mesa, near first batch of frozen water northwest of the entrance - Recklessness, Anticipate
  • Ship Graveyard - Forest of Ships, northwest from the entrance, beside a bank of coral - ???
  • Bogsaur Marsh - Wetlands, right near the entrance - Pressure, Anticipate
(Work in progress, obvs. Haven’t even finished the game yet.)

17 comments:

  1. Seaside Ruins - Tectonic Forum, dead end east of entrance - ??? recovery
    Tabletop Mountains - Western Mesa, up first ramp and to your left - ??? pressure
    for me.
    Btw nice work

    ReplyDelete
    Replies
    1. Tabletop Mountains - Northern Mesa, near first batch of frozen water northwest of the entrance - Recklessness anticipate too

      Delete
    2. Coo. Thanks for the help, I'll put those in there. This is made even harder by the fact that I'm PRETTY sure you keep your Stances when you get New Game +, so I won't even have a chance to re-check these areas... sigh...

      Delete
  2. I got Delay from the Valley Ruins, Ambush from Forest Ruins. As of right now, it doesn't appear that the game wants to give me one from the Hidden Forest; the NPC gives me the "Take Care Then" message like I already learned something from it. Possibly because it can't teach anything I haven't already learned?

    ReplyDelete
    Replies
    1. There's two guys in Hidden Forest. Grey soldier teaches Ambush, red soldier teaches Delay. They'll both give the "Take care then!" message if you already know "their" stance, so keep resetting and look for the other one. Ditto Tabletop West, there's two NPCs (guy and girl), both with stances.

      Delete
    2. Since you already know Ambush and Delay, neither of the Hidden Forest guys have anything left to teach you, so might as well just move on.

      Delete
  3. I learned Anticipate and Suppress at Great Crag
    Also started to run into companions not on the team in the maps

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
  4. I just received Anticipate and Pressure at Great Crag. It seems like the majority of these stances you receive in areas are random, or stances you do not receive earlier show up in the Great Crag, Bogsaur Marsh, and the Ship Graveyard and you can receive up to two stances in these areas.

    ReplyDelete
  5. okay since I can't find this information anywhere do stances leveling up actually raise all your stats (attack, defense, speed etc) or does it depend on stance and if I want to take less damage I need to raise all 3 stances

    ReplyDelete
  6. Just letting you know I just got the stance "Rush" at the Seaside Ruins
    Very useful guide! Thank you!

    ReplyDelete
  7. Got delay in the cavern in the area before valley ruins, sorry I forget names easily

    ReplyDelete
  8. The people handing out the stances don't always appear so you have to reset the maps. This can be done by going to another map and then returning or by getting into a fight and running away which also seems to change whether or not someone is at a specific location.

    ReplyDelete
  9. Learned Rush in Western Mesa

    ReplyDelete
    Replies
    1. Also, running away from a fight resets the map, so you dont have to leave and come back :)

      Delete
  10. Learned Delay at Boiling Sea

    ReplyDelete
  11. Are u allowed only 1 stance learned per map?

    ReplyDelete