- There's a Party Chat waiting immediately after you enter the Twilight Ruins. Watch it and head in.
- Take a left and walk north. You'll see a yellow crystal ahead. If you trigger it you'll open the door immediately ahead, but close the door to your right. Run through the door on the right first to find a Hi-Potion, then use the crystal to go through the left door.
- Follow the twisting path until you see a green crystal ahead. Trigger it and run through the door it opens to grab an Ether. Run back through and trigger the crystal again to open the door in the hallway to your right. Sweep south and go through the door you've just opened.
- Continue north until the path splits. Go east to find a chest containing a Remedy.
- Go west and down the stairs ahead.
- Basement. Wander west to find a yellow crystal. Go north past the crystal to find a chest; inside is 500 pg.
- Go back south and trigger the crystal to open a door further south. You know where to run.
- Follow this path until, predictably, it splits. Ignore the green crystal to your left and go right to find a red crystal beside a door. Ignore the crystal and run straight through; inside this room is a chest containing a Zeus's Wrath.
- Run back out and trigger the crystal. Swoop south and take the left path to reach the door you just opened, triggering the green crystal along the way.
- The path ahead splits to the west and to the south. West is a fruitless dead end, so run all the way south - yes, ignoring the stairs - to find a chest containing 1000 pg. Then use the stairs.
- You emerge in a small room with a hallway straight ahead and two doors to the right and the left; beside the right door is a yellow crystal. Start by triggering the yellow crystal. This will open the left door. Run through and trigger the blue crystal. Past here is a chest containing Hermes Sandals. Trigger the blue and yellow crystals again on your way back out.
- Go through the right doorway, then hit the green crystal beyond. This opens the path to a chest containing a Birch Bow.
- Backtrack out the door and trigger the green crystal again. Return to the central room. Follow the middle, northbound passage up and around the right side of the room.
- There's a blue chest to your left; mind its location for later. Keep running straight north as you turn and check the chest in the room beyond for an Ether. Then backtrack to the red crystal you passed to get in here and trigger it.
- Swoop around to the stairs.
- First basement. Run east and north to find a split. Go right, towards the yellow crystal ahead, and run through the door. Go through the next door on your right ahead, watched over by a red crystal, to find a Turbo Ether.
- Run out and trigger the red crystal. Walk through the doorway it opens in the north. This short path seems to end abruptly with nothing to show for it, but there's a hidden chest at the end of the hallway containing an X-Potion.
- Run back and trigger the green and yellow crystals on your way south. Run to the west side of the room.
- Trigger the blue crystal ahead. This opens up a chest containing a Dark Charm. Run back out and hit the blue crystal again to open a path north.
- There's a robed dude waiting beside a set of stairs beyond. Save up and head up
- Cut scene. Emotions. Tears. Oh dear. And theeeeeen...
- Return to the branch and go south. All the way south you'll see one of those odd owl creatures you met long, long before, but which said you weren't 'qualified'. Assuming you've completed the Summoner sidequest, you can now talk to these creatures and learn their summons - if you survive the initial attack. This one, Ziusudra's Sin, will do over 1,000 HP of ice damage to everyone. Painful, and not recommended unless you've been overlevelling a little. (Or have defense against ice, I guess.)
- Further south from the owl guy is a chest containing an Ether.
- The northern and southern paths in this area ultimately lead to the same two termination points in the east. Go through the northern path first to find a chest containing a Nodachi. Then take the southern path.
- Robed save dude ahead. You know how this works by now. Save, heal, and proceed...
Tough but predictable. The Land Turtle boasts some fiendish physical defenses, but is predictably weak to magical ice attacks. It also boasts a painful Spin Attack which will typically hit the same character twice for 700 HP per attack, which is probably enough to wipe out weaker characters at this point. Not that difficult to deal with, as it will only wipe one person out per turn at most. The only real curveball Land Turtle has in its repertoire is Reflection Angle, which gives it reflection status for a turn. This means any spells you cast - such as, say, a Brave-powered Blizzara flurry - will fly back at your characters, potentially causing a lot of damage.
The solution? Wait for Reflection Angle to wear off, then cast. Simple enough. Or, if you've raised a Spell Fencer that knows Blizzara, cast it on your sword and then go to town. Reflection Angle doesn't block attacks with elemental leanings, just straight magic. Or or, if magic isn't your thing at the moment, just beat on Land Turtle. It's tough, but it's not that tough. Not a difficult battle overall.
- Keep going east after taking out the Land Turtle and, hey hey, you're out of the cave. Lookit that.
- Look familiar? Yep, you've been here before. Head east to the Yulyana Woods. The Needleworks is still sitting in the same place you found it before.
Yulyana Woods Needleworks
- Cut scene inside. Silliness follows. Sex sells in Bravely Default.
- Well. That was kind of a waste of time, if hilarious. Back to Florem.
- Back to the cave. A cut scene intervenes as you enter.
- Trek through the cave again. Pretty straightforward. You did it before, you can do it again.
- You'll automatically jump back to Florem, just before the contest begins.
- Once the cut scene is done you'll probably notice that there's a new side quest to partake of nearby. Woo! You can either do it now or come back to it after finishing up the contest, which takes place in the north of Florem. It's not a terribly long sub scenario, but the battle at the end of it is fairly difficult. Beware! (Details on it in this article here.)
- Lengthy cut scene. You go girl. Once it's done you'll have a new destination, and a new scheme.
- Head southwest on the main map to find your next destination set into a long mountain range.