Main Walkthrough

Located south of Sunshade, the Wellspring Sands are a continuation of the vast desert that dominates the Sunlands. Named for the remote, kinda-sketchy town of Wellspring, the Wellspring Sands are one of the larger connected areas in Octopath Traveler, and will challenge players making their way into the second chapters of the game.

Wellspring Sands consists of four areas - North, South, East, and West - though two of these four areas are connecting paths to chapter quests found in Wellspring. We'll cover those in other articles. Nevertheless, the monsters you find in the Northern and Eastern Wellspring Sands are the same:
  • Sand Lizardman IV - Weak to Dagger, Axe, Ice, and Wind. Pretty basic melee unit that can poison you. Wallop them.
  • Sand Lizardman V - Weak to Dagger, Axe, Ice, and Wind. Stronger than the Sand Lizardman IV, but more or less the same idea overall.
  • Sand Lizardman VI - Weak to Polearm, Dagger, and Lightning.
  • Sand Lizardking I - Weak to Sword, Bow, Ice, and Dark. Buffs its party and smacks your own around. Fairly dangerous, but easy enough to stun, and worth doing until its mooks are gone.
  • Spiked Skink - Weak to Polearm, Staff, and Dark.
  • Dark Roller - Weak to Dagger and Lightning. Powerful, painful enemy with few weak points but only one defensive shield. Stun it quickly so it can't cause too much trouble while you fight any friends it brought along.
  • Savage Scorpion - Weak to Polearm, Ice, and Wind. Can poison one or more characters in your party. Fairly dangerous, especially in groups.
  • Withered Wanderweed - Weak to Sword, Axe, and Fire. Bulky creature that can both confuse your party members and put them to sleep. Mercifully not that difficult to break.
  • Desert Worm - Weak to Polearm, Axe, Wind, and Light. Bulky, powerful creature that can do a ton of damage if left unchecked. May want to stun it and take care of other monsters.
  • Spiked Skink - Weak to Polearm, Staff, and Dark.

Northern Wellspring Sands

If you're coming through here from the Eastern Sunshade Sands you'll need to go through the Northern Wellspring Sands first, so we'll start there. Start by checking on the east side, heading south. Beside the heap of rocks that separate the halves of the desert you'll find a chest containing an Energizing Pomegranate (M), and if you walk towards the chest that's in the foreground to the south you can find a ramp up the rocks leading you to it. The chest contains an Imperial Lance.

Before you head back north, check out the cave on your right. This leads to the Quicksand Caves, a Danger Level 40 dungeon. You likely aren't strong enough to forge through here on your first visit, so mentally bookmark this place for later. It's a good spot to level and pick up items.

Head back north and check the west side of the Northern Wellspring Sands. In the northwest corner of the area is a chest containing an Inspiriting Plum. Skim along the western rocks while walking south of here you'll come to a lonely path that will take you to the Shrine of the Lady of Grace. Checking the pedestal will unlock Dancer as a secondary job for your party. Do not miss this place.

Keep following the southern path and you'll come to an Injured Scout. He speaks of something horrible, though won't discuss too many details. He's part of a Side Story, and will give you The Giant Serpent's Master info when Inquired / Scrutinized. Check east of the Injured Scout for a chest containing an Olive of Life. Just south of the Injured Scout is a save point, and if you go west from the save point you'll come to the town of Wellspring. South of the save point is the entrance to the Eastern Wellspring Sands.

Eastern Wellspring Sands

Head immediately east upon entering this section of the Wellspring Sands to find a chest containing a Copper-filled Pouch, then backtrack west and go south. The desert opens up ahead:

  • More or less right in the middle of the desert is a road sign with directions. Hidden behind the sign is a chest containing a Healing Grape (M).
  • Follow the western side of the area to the south and you'll come to a save point and a path leading to the West Stonegard Pass. Check along the southern edge of this path and you'll find a small hill leading to a westbound path, running alongside the main path. It will take you to a chest containing a Fool's Gold Ore.
  • Not far from the area's southern exit there's a small rise on your right. A purple chest on the rise contains an Enlightening Bracelet.
  • If you head west from the save point you'll wind up near a chest on the west side of the area, on a small rise and obscured by a palm tree in the foreground. The chest contains a Thunder Soulstone (L).
All done? Head to the south. Both sides of the path will gradually funnel you towards the exit, which takes you to the Eastern Marsalim Sands. Shockingly, it is... more desert.

Main Walkthrough