Forest Ruins

- Yep, gotta head back here. The first thing you absolutely must note is that the enemies are now more numerous and more dangerous. Numerous is one thing; dangerous is another, because it involves their excessive use of Skills. Your foes will often Stun your characters, and though this only lasts for a round, it’s quite bad if it happens several times in a row. For this reason I recommend attacking Wild Familiars first. If you went through Hidden Forest before coming back here you should be more than adequately equipped to survive, as most of the enemies overlap between the two areas.

- Your next destination is the Forest Tomb, but with the Singing Shard equipped you can do something else first. While wandering through the Forest Ruins earlier you may have / probably did come across a few ancient monuments. They were of little note before, but once you have the Singing Shard you can activate the monuments. They will create a field of effect wherein you will start battles with water elemental advantages on your side. This isn’t much use yet, but it’s okay now if you want to grind a few levels.

Forest Ruins - Forest Tomb

- You’ll find this area through the eastern exit from the Clearing. It’s… more trees, really. There’s a sparkle near the entrance, and another to the east and up the northern path.

- Before you do much of anything in the Forest Tomb, head to the centre of the map. You can get here by heading straight east and looking for a passage through the trees. There’s a huge monument in the middle, and with the Singing Shard equipped it will turn into a fountain. The fountain will offer a great deal of water elemental coverage in the surrounding area, making this an excellent spot to grind levels.

- There’s not much else to see in this area… except for a potential Chest just south of the fountain, and a gathering of creepy ghost thingers in the far east. Make sure you activate the fountain before you approach the ghosts, as this is a boss battle. 

Soul Legion

This is a tough battle. Soul Legion is similar to other ghostly monsters found in the Forest Ruins, but it has two big advantages over the rest: first, it pretty much always gets the first turn, and second, it goes twice in that span of time. Typically it will use Tackle and Power Blow, though occasionally it pulls out the all-hitting Sandstorm, and it might use Taint as a debuff. All five attacks suck, to be perfectly honest.

You can’t cover an ally from Power Blow, but your main defender can block Tackle, so I recommend using your defensive Formation every turn. Heal whenever someone gets within the 30 HP range. Your final character can then work on whittling away Soul Legion’s health. It’s a nasty fight, and will take a little while, but with the rejuvenating power of the fountain you can get it done. Make sure you revive anyone who dies, though, or your fight will go south reeeeeal fast. I highly recommend getting the Whispering Shard from the Hidden Forest before trying this guy, as the Water Shield spell makes this fight sooooo much easier.

Beating Soul Legion will allow you to snag another Whispering Shard from the singing stone the ghosties were guarding. This Shard teaches Hailstorm when equipped. Woot woot.