Main Walkthrough

This is Halloween, this is Halloween, and in this world of Halloween you want a well-balanced party. You do this by making use of costumes, the bread and butter of Costume Quest 2’s combat system. Offering a range of unique, stylish costumes, Costume Quest 2 is surprisingly robust for such a short RPG, and in many cases it’s too bad that you don’t get to spend more time with some of these costumes. Hot Dog, anyone?
Below is a listing of the costumes found in Costume Quest 2. Though some costumes are found in a single piece, others must be cobbled together by gathering pieces from treasure chests, desks, and NPCs. You can discover how to assemble each costume by clicking on the links under the ‘Found’ category of each costume. Most are mandatory, but there are a few costumes that you can miss out on, and these are often the ones you really want.
Candy Corn
  • Found: Everett’s House, The Future
  • Focus: Inaction
  • Exploration Ability: None
  • Health Bonus: +20%
  • Attack Bonus: -10%
  • Strong Vs.: Monster
  • Weak Vs.: Magic
One of the first costumes you’ll get in Costume Quest 2, Candy Corn is an oddity. The character that has Candy Corn equipped will, in essence, waste their turn, as Candy Corn characters can’t do anything besides block. This is somewhat to your advantage, however, as the Candy Corn draws the majority of attacks from enemies, and is well-suited to defending against even its own weaknesses.
Does that make Candy Corn a good choice? Ehh… not really, to be honest. Though the defensive bonus and aggro draw are nice, it’s generally better to have three characters who can act at all times, not to mention actually get special abilities. Candy Corn will be handy when you’re still getting on your feet, but later in the game you’ll probably ditch Candy Corn for one of the other costumes.
Superhero
  • Found: Everett’s House, The Future
  • Focus: Powerful Attacks
  • Exploration Ability: None
  • Health Bonus: +5%
  • Attack Bonus: +5%
  • Strong Vs.: Magic
  • Weak Vs.: Tech
A standard attacking costume, and another of the starter costumes in the game. Superhero is a useful costume throughout the game, depending on where you are, as it dishes out decent amounts of damage and can hit all enemies at once. Superheroes are pretty good at warding off damage, as well, which comes in quite handy later in the game. Overall, not a bad choice for most situations.
Superheroes receive the Sweet Justice special ability, which, when used, causes above-average damage to all enemies on the screen. There are few attacks better suited for crowd controlling normal enemies, and it’s not bad against bosses either.
Clown
  • Found: Lower Bayou, The Past
  • Focus: Healer
  • Exploration Ability: Squeaky Horn (drives birds away, satisfies several NPCs)
  • Health Bonus: +10%
  • Attack Bonus: +0%
  • Strong Vs.: Magic
  • Weak Vs.: Monster
A cleric of sorts, the Clown is perhaps the creepiest of the costume choices, yet for almost half the game it’ll be a staple of your party. A decent attacker, the Clown has a fairly significant bulk that will allow it to survive attacks above and beyond other classes. The only real issue with the Clown is the difficulty of timing its attacks, though you can manage this by focusing on the targeting reticule, not the Clown itself.
Clowns receive the Laughter is the Best Medicine special ability. When used, this restores medium amounts of HP to everyone in the party. This will be your primary method of healing for a looooong time, and will allow the Clown to outlive the other early-game costumes by a fair margin.
Pterodactyl
  • Found: Lower Bayou, The Past
  • Focus: Weaken Enemies
  • Exploration Ability: Flap (blows away piles of leaves and trash)
  • Health Bonus: +3%
  • Attack Bonus: +7%
  • Strong Vs.: Monster
  • Weak Vs.: Tech
The second ‘attacking’ costume you’ll receive, the Pterodactyl is, overall, so-so. It’s not that great at fending off enemy attacks, so you’ll really want to defend properly, and it doesn’t hit that hard. The major advantage it provides is a handy status ailment. Decent when you first get it, somewhat negligible later on.
Pterodactyls receive the Terrordactyl special ability. It targets a single enemy (or all, if Pterodactyl is upgraded), inflicting decent amounts of damage and dishing out the ‘weakened’ status ailment. Weakened will continue to hurt the enemy for a few more rounds at most. Not bad, especially when upgraded, but not the greatest either.
Jefferson
  • Found: Tooth Academy, The Future
  • Focus: Nuke
  • Exploration Ability: Diplomacy (persuade NPCs)
  • Health Bonus: -2%
  • Attack Bonus: +11%
  • Strong Vs.: Tech
  • Weak Vs.: Magic
The power of diplomacy and tact. Jefferson is indeed a nuke: he can hit pretty hard, but he can’t take a heck of a lot of damage. You’ll find Jefferson going down before most other characters if you’re bad at timing your blocks. You’ll find this costume of most use against bosses.
Jeffersons receive the Declaration of Destruction special ability. It hits a single enemy for a lot of damage. A great anti-boss attack. Not much else to say.
Wizard
  • Found: Old Auburn Pines, The Future
  • Focus: Splash Attacks
  • Exploration Ability: Glowstick (light darkened areas)
  • Health Bonus: -10%
  • Attack Bonus: +20%
  • Strong Vs.: Monster
  • Weak Vs.: Tech
A glass cannon at its finest. Wizards are terrible at taking damage compared to other classes, but they can attack like few others, as their secondary attack will hit every enemy on the screen. This makes Wizards fantastic for crowd control. They also hit hard in general, so aside from some survivability issues, you’ll probably use this costume often midway through Costume Quest 2.
Wizards receive the Doomstick special ability. It’s basically an upgraded version of the Wizard’s normal attack, which is never a bad thing. Great against bosses and normal enemies alike.
Wolfman
  • Found: New Repugia, Downtown
  • Focus: Damage Over Time
  • Exploration Ability: None
  • Health Bonus: +4%
  • Attack Bonus: +6%
  • Strong Vs.: Magic
  • Weak Vs.: Tech
Awooooh! Wolfmen are similar to Pterodactyls, though, in general, better. They’re solid physical attackers with a somewhat moderate defence, and make good frontline fighters. The major advantage the Wolfman has over the Pterodactyl is its normal attack, which, aside from doing a teensy bit more damage, will inflict the ‘scratched’ status ailment on an enemy. No special ability needed.
Wolfmen receive the Night Terrors special ability. It inflicts a lot of damage to a single enemy. This makes Wolfman another solid costume choice against bosses.
Pharaoh
  • Found: New Repugia, East
  • Focus: Resurrection
  • Exploration Ability: Crook Slide (use ziplines)
  • Health Bonus: +8%
  • Attack Bonus: +2%
  • Strong Vs.: Magic
  • Weak Vs.: Tech
If ever there was a costume that could outdo the Clown, it’s the Pharaoh. Running along the same lines, the Pharaoh is a decent physical attacker with more bulk than you’d think just looking at the thing. That sounds well and good - but it’s the special ability that sets the Pharaoh apart.
Pharaohs receive the Gift of Life special ability. Gift of Life allows you to restore massive amounts of HP to a single character. If used on a fainted character, Gift of Life will also resurrect them. Under normal circumstances a character who is knocked out is out of the fight, so Pharaoh can keep your team alive and kicking through some rather painful encounters. Once you reach the lengthier late game battles, particularly the final boss, Pharaoh will become a staple character.
Ghost
  • Found: Dental Compound, The Future
  • Focus: Defence
  • Exploration Ability: Invisibility (pass through laser barriers, ignored by enemies)
  • Health Bonus: +9%
  • Attack Bonus: +1%
  • Strong Vs.: Monster
  • Weak Vs.: Magic
Spoooooky. As much as I like the design of the Ghost, this costume isn’t very good. Ghosts can’t hit very hard compared to other classes, and though their defence / health bonus seems high, they always seem to die more quickly than everyone else. Maybe my luck is just bad. Either way, there are much better classes than this, and it comes in far too late to matter.
Ghosts receive the Mourning Coughy special ability. This grants one character in your party increased durability for the course of the battle. Not bad, especially if you’re trying to defend one of your healers, but… not that amazing, either.
Hot Dog
  • Found: Research Lab, The Future
  • Focus: Multi-Attack
  • Exploration Ability: None
  • Health Bonus: +4%
  • Attack Bonus: +6%
  • Strong Vs.: Magic
  • Weak Vs.: Monster
Man, what an awesome costume. The Hot Dog is a multi-hit wonder, capable of hitting multiple enemies with a single normal attack for full damage. That’s just ridiculous. The only downside here is that you get the Hot Dog costume near the end of the game, greatly limiting its overall usability. Still, not a bad choice for grinding or taking on the final boss.
Hot Dogs receive the Super Sized Combo Meal special attack. This is basically an upgraded normal attack, hitting all enemies on the screen for massive damage. Very useful.
Floss Robot
  • Found: Top Secret Warehouse, The Future
  • Focus: Subterfuge
  • Exploration Ability: Disguise (ignored by enemies)
  • Health Bonus: None
  • Attack Bonus: None
  • Strong Vs.: None
  • Weak Vs.: None
Used primarily to achieve the singular goal of infiltrating Dr. White’s Inner Sanctum, the Floss Robot has one nifty attribute: while worn by the lead party member, the party will never get into battles. Ever. Enemies ignore you completely. Consequently, it can’t be worn in battle, and has no combat bonuses whatsoever. Yay?
Solar System
  • Found: Dental Compound, The Future
  • Focus: Defence
  • Exploration Ability: None
  • Health Bonus: +10%
  • Attack Bonus: +15%
  • Strong Vs.: Tech
  • Weak Vs.: Monster
Yikes. If ever there was an ultimate costume in Costume Quest 2, this is it. The Solar System is both an offensive and defensive wonder, capable of taking - and dishing out - a lot of damage. There are no real downsides here, and once you have a Solar System you might as well use it.
Solar Systems receive the NoooooOOOO! special ability. It basically annihilates the opposition. ‘nough said.
DLC Only
The following costumes are available only if you preordered the game, or via DLC purchase. They’re unlocked early in the game, and can be quite handy when your costume choices are limited.
Robot
  • Found: Shady
  • Focus: Attack
  • Exploration Ability: None
  • Health Bonus: +6%
  • Attack Bonus: +6%
  • Strong Vs.: Tech
  • Weak Vs.: Magic
Your standard attacker, and a cool lookin’ one at that. Robots are good at bringing down single opponents quickly. You’ll find them roughly equivalent to Superheroes, with a greater emphasis on balancing attack and defence.
Robots receive the Missile Barrage special ability. It inflicts decent amounts of damage to all on-screen enemies. Again, very similar to the Superhero, though it also inflicts fire status on all enemies, gradually draining their health. Fancy.
Unicorn
  • Found: Shady
  • Focus: Heals
  • Exploration Ability: None
  • Health Bonus: +7%
  • Attack Bonus: +3%
  • Strong Vs.: Magic
  • Weak Vs.: Monster
A nicely-balanced unit that’s pretty close to being on par with the Pharaoh. Anyone who wound up purchasing the Unicorn will probably find it more useful than the Clown, as it’s a teensy bit stronger and almost as durable.
Unicorns receive the My Little Panacea special ability. This ability restores a large amount of health to a single target, and can revive KOed targets. Very useful, and arguably you could just use the Unicorn over the Clown / Pharaoh for the entire game.
Pumpkin
  • Found: Shady
  • Focus: Nuke
  • Exploration Ability: None
  • Health Bonus: +1%
  • Attack Bonus: +9%
  • Strong Vs.: Monster
  • Weak Vs.: Tech
Sporting one of the coolest designs in the game, Pumpkins are solid attackers. Similar to Wolfmen, Pumpkins put an emphasis on inflicting lots of damage with their normal attacks. They’re also capable of setting enemies on fire with these strikes, which is just plain handy.
Pumpkins receive the All Hallows’ Eve special ability. When used it reduces the health of every enemy on the field by half. This is a highly situational ability, and only really comes in handy if it’s used early in a battle to quickly soften targets. Using it near the end… not so great. Kinda meh overall.
Eyeball
  • Found: Shady
  • Focus: Attack
  • Exploration Ability: None
  • Health Bonus: +3%
  • Attack Bonus: +7%
  • Strong Vs.: Magic
  • Weak Vs.: Monster
Beware the eeeeeye. Eyeballs specialize in bringing down singular opponents, and make good choices for battling bosses. Otherwise, not that notable compared to some other classes, and largely replaced later in the game by costumes that can hit multiple enemies.
Eyeballs receive the EYE-agara Falls special ability. It inflicts a lot of damage to a single enemy. Great against bosses or overly-resilient enemies, but otherwise… shrug. Nothing special.
Main Walkthrough