The player explores the beginning of Snowdin, the second major area in Undertale.

Snowdin - Enemies
  • Chilldrake - 74 HP
    • Wait for dialogue, then Agree to Spare
  • Glyde - 220 HP
    • Applaud twice, then Nothing three times to Spare
  • Gyftrot - 114 HP
    • Undecorate three times to Spare
  • Ice Cap - 48 HP
    • Ignore twice to Spare
  • Jerry - 80 HP
    • Joke while Snowdrake is present to Spare
  • Lesser Dog - 60 HP
    • Pet to Spare, or use the Stick
  • Snowdrake - 74 HP
    • Wait to hear a joke, then Laugh to Spare
Ah, some... probably fresher air. Upon leaving the Ruins you'll find yourself in Snowdin Forest, part of a larger section known as Snowdown. The first segment of Snowdin is a series of cut scenes that introduce two new characters, Sans and Papyrus. Enjoy their hijinks, as they remain important for the remainder of Undertale.

Snowdin begins in earnest a few screens to the east, where you’ll find a save point at a crossroads. Near a sign at the crossroads is a Box. You can use this Box, and others like it, to store items you’d rather save for later. Check inside the Box to find a Tough Glove, a stronger weapon than the Toy Knife you may have picked up in the Ruins. The Tough Glove allows you to hit multiple an enemy times if you keep tapping the Z button.

In this area you’ll start running into the following enemies:
  • Snowdrakes. These comedians try to hit you with slow-moving, densely-packed projectiles. Don’t move around too much. If you kill Snowdrake you'll run into another monster known as Chilldrake during subsequent battles, which has different dialogue options but the same attack pattern.
  • Icecaps. They launch ice into the air, easily avoided, and create small, spiny mazes which you can weave through by moving slowly up and down. 
To the north from the crossroads is a fishing line. Try it out if you want. East of the crossroads is a cut scene, and on the next eastern screen is a battle with a suspicious fellow named Doggo. 


Doggo is incredibly easy so long as you don’t move during his attacks. They won’t hurt you. The same goes for all attacks that are coloured blue. Pet Doggo in order to Spare the poor guy. 

Get past Doggo's guard station you’ll start running into another new enemy:
  • Lesser Dog. Sort of a miniboss, Lesser Dog employs a small dog that leaps at your heart. He'll also use blue spears, similar to Doggo's attacks, which you can avoid by remaining perfectly still as the spears pass by. If you choose to Pet Lesser Dog it stops attacking - and you can continue Petting Lesser Dog for some insane results.
The next screen to the east has slidey ice, but you can ignore it if you want. North of here is a snowman and he’ll give you a Snowman Piece, requesting that you take it with you on your journey. If you keep the Snowball Piece in your inventory past the final boss you'll get a small, extra bit of dialogue. It also serves as a healing item, so you can eat the Snowman Piece in a pinch.

Further east of here is another 'puzzle'. Follow the tracks to avoid getting shocked. On the next screen you'll find an ice cream vendor. This guys sells Nice Cream, a restorative treat if you think you need it. You'll run into this guy several times over the course of your journey, always selling Nice Cream. In Snowdin the Nice Cream goes for 15 gold, though the price fluctuates as you move through the game.

Near the Nice Cream vendor is a large snowball. You can kick this snowball along the lighter path that winds to the south. Kick it into the hole down here and you can earn some gold. Northeast of here is an odd little area that appears to be an outdoor bathroom, and to the northwest is the exit.

There’s another ‘puzzle’ past here, as well as a save point. And… spaghetti. Beyond is another open area, including a new foe:
  • Jerries. These annoying little guys don't... seem... to do anything. Not on their own, anyway - Jerries just make the attacks of other enemies last longer. You can Ditch Jerry to make it leave, though if the fight takes too long Jerry comes back.
Getting through here is simple enough. Head east from the entrance and you’ll find a barren, square patch of ground. Check the middle of it to find a switch. This will remove the spikes from the southern path. Be ready, though - bosses are on the way.

Dogamy and Dogaressa, a pair of warrior pooches in the Snowdin Forest area of Undertale.

Dogamy and Dogaressa

HP: 108

Collectively known as the Dogi, Dogamy and Dogaressa are a loving canine couple. Their joint attacks include the following:
  • Hopping axes, which you can avoid by staying low 
  • Whirling hearts, avoided like most attacks 
Dogamy and Dogaressa are not that hard to beat physically, but you should do it in a particular order. If you defeat Dogaressa first, Dogamy’s attacks get weaker, and you'll only encounter a limp version of the whirling hearts. Beat Dogamy first, though, and Dogaressa becomes enraged, using the hopping axe attack to greater effect. Take Dogaressa out first.

Sparing the dogs is a bit trickier. Dogamy and Dogaressa won’t let you near them unless you smell differently. Start by Rolling Around in the dirt to change your smell, then have one of the dogs Re-Smell. They’ll decide you’re a puppy. Pet both of them once, then choose Spare to end the battle.

Head east. The next area has a tiny puzzle where you need to turn the Xs on the ground into Os. Easily done - just step on each of them once, then hit the switch. This gets a bit trickier on the next screen, however, as you need to step on the multitude of Xs in the right order. There are a few ways to do this correctly, and here’s one:
  • Step onto the second X from the bottom
  • Go down one X
  • Go right three Xs
  • Go up one X
  • Go right one square, then up to the next X
  • Go right one X
  • Go up two Xs
  • Go left two squares to the next X
  • Go down to Xs
  • Go left to the next X
  • Hit the last X in the northwest, then step on the button

East of the puzzle is the next save point. Use it. Beyond you’ll find more Xs… though these ones are encased in slidey ice squares. This puzzle is not as difficult as it looks, fortunately.
  • Step onto the lower-left X
  • Slide right
  • Slide up
  • Slide left
  • Move down one X
  • Slide right twice
  • Slide down
  • Slide left
  • Move up one X
  • Slide right
  • Move up one X
  • Slide right to the switch
The path on the other side of the puzzle splits. To the south is a cave, leading to a door, which you can’t currently open. There are two new enemies specific to this area, one outside the cave, one inside:
  • Gyftrots. Appearing outside the mystery cave, noted below, Gyftrots drop snow on you from above. Stay low, and weave to the left and right. You can Decorate and Undecorate Gyftrots to change their appearance, and to prompt a variety of responses from the creature.
  • Glyde. This one-time-only semi-boss is quite powerful, and only appears if you run around inside the cave. Glyde sprays a ton of projectiles vertically down the field. Don't move too much or you're more likely to get hit.
(Wondering about the locked door? You can't get through it until you complete a Pacifist run of Undertale, and even then you need to do something special in the credit sequence - something you can easily fail. We'll discuss this in another section of the guide.)

Continue east, whether or not you explore the cave. You'll find a field full of snow poffs, and ff you check all of them you'll earn 30 G. Try to cross through here and out the eastern exit and one of the snow poffs transforms into perhaps the most adorable boss in Undertale.

Greater Dog, a miniboss in the Snowdin Area of Undertale.

Greater Dog

HP: 105

Buff! A surprising foe, Greater Dog is a bit more dangerous than the canines you've fought up to this point. It uses the following attacks:
  • Homing barks, which you can avoid as normal
  • Sweeping spears that alternate between white (always deadly) and blue (deadly if you’re moving, harmless if you stay still). 
Not too difficult overall. If you decide to Spare the Greater Dog you can either Call, Play With, and Pet the Greater Dog until it has a nap, or just Ignore it until it gets bored of you and leaves.

Continue east. You'll get into one last cut scene with Sans and Papyrus before leaving Snowdin Forest. This brings you to the first of two 'town' areas in Undertale.

Snowdin Town - Merchant

Ah, now that's nice and cozy. If you want you can pass straight through Snowdin Town and get on with the plot, but there's plenty to see if you poke around for a bit. If you'd rather skip everything you can hop into an igloo near the western entrance to zip through town.
  • First thing’s first: There’s a Shop right by the entrance. The items in the shop are noted above. The only thing you’ll probably want to buy is the Manly Bandanna, since you can get the Tough Glove from the Box. 
  • There's also an Inn by the entrance. The inn costs 80 gold, but you don’t actually spend any money, since... you don’t stay the night. Shrug? Staying at the Inn will give you a temporary boost to your max HP by ten points, which is especially nice if you're playing a Pacifist run and don't have much health. Use the save point and Box by the entrance to restore your health normally.
  • Partway through Snowdin Town you'll find a bar called Grillby's. Some of the inhabitants of Grillby's should look familiar, and this place has more patrons if you didn't kill the NPCs of Snowdin Forest.
  • In the east of Snowdin Town is a locked home. This place is important to a Pacifist run through the game. We'll check it out shortly.
Make sure you're healed up and ready to fight, then head east out of Snowdin Town. A fateful encounter awaits as you leave.

The player battles Papyrus, the final enemy of Snowdin in Undertale.


HP: 680

This battle is full of jokes, but you should still take it seriously. Papyrus uses the following attacks:
  • Blue bones that you can avoid by staying still
  • Sliding bone attacks that you'll need to jump to avoid
  • Sliding bones along the top and bottom of the box that you'll need to squeeze between to avoid
  • A long sequence of sliding bones - jump and hold down the jump button to avoid the worst of them
  • Bones
Papyrus starts off by deploying a series of tiny bones along the bottom of the screen. No big deal - until he uses his ‘blue attack’, which drops you to the ground and forces you to hop over his lines of bones. From this point on you’ll have to rely on hopping to avoid his sliding bones, which get more and more frantic as time goes on. The bones aren't difficult to avoid, and aren’t terribly painful, but it takes so long to beat Papyrus that attrition sets in if your jumping technique isn't up to snuff. Mind that the longer you hold down the jump button, the higher you’ll jump. This is especially important during Papyrus's ‘final attack’, where massive amounts of bones start scrolling in.

There are two ways to end the fight:
  • Deplete Papyrus's HP with attacks
  • Wait out his sequence of attacks, then Spare him - choose Check or Mercy to pass turns
  • Wait ouf his sequence of attacks, then hit Papyrus to fully deplete his HP
If Papyrus survives the battle he'll stick around for the remainder of Undertale. You can call him about the various areas you'll be visiting by using the Cell Phone, and he physically rejoins the game at a few points. Sans also sticks around for the remainder of the game, showing up at random, though he'll disappear for the majority of Undertale if you decide to kill Papyrus.

If you lose the battle against Papyrus you won't get a Game Over. Instead you'll be locked inside Papyrus's garage, which you can easily escape. Lose this battle three times and Papyrus gives you the option to just skip the battle.


If you Flirted with Papyrus during this battle you'll uncover the possibility of dating the skeleton. Once the fight is done you can find him at his home in Snowdin Town, back to the west. It's, uh... it's an interesting date. Even if you don't Flirt you can still 'hang out' with Papyrus, with roughly the same effects: Getting his number for your Cell Phone.

Regardless of how the battle with Papyrus ends, you can now continue east to the next area: Waterfall.