Final Fantasy X Walkthrough, Part Three: Kilika

Final Fantasy X owned by Square Enix.
Images used for educational purposes only.
S.S. Liki - Deck
- Talk to Wakka and Lulu to learn a few things about the trip in general. Note that Yuna's a bit clogged with people at the moment.
- Approach the rear of the ship. It's a bit difficult to see, but near the door leading to the navigation cabin is a set of stairs. Go down.
- The first person you'll meet down here is O'aka, merchant extraordinaire. Though he is a bit of a jerk, it's not a terrible idea to give money to O'aka. He'll follow you throughout your journey, later providing items, and if you donate now the prices he charges will decrease. O'aka's often the only guy around to sell you things while in dangerous territory.
- Check the white door on the right side of the lower deck. Inside you'll find a chest containing a Remedy. Also here is a suitcase; kick it seven times to receive as many Potions.
- Behind O'aka is the Power Room. After receiving a lesson about chocobo power, check the floor near the bottom-right corner of your screen for the Al Bhed Primer Vol. III.
- Approach Yuna's crowd after looking around, then talk to Wakka. This will clear up Yuna for a conversation. You know what to do. Just be ready for battle, 'cause a battle is ready for you!
BOSS: Sin
Though technically a boss, Sin isn't that tough. The fin itself does nothing, relying on the three Sinscales it deploys to attack your party. Wipe out two of the Sinscales, then use Wakka, Yuna / Valefor and Lulu's long-range attacks to hit Sin. Don't kill all three Sinscales or Sin will deploy a fresh complement, over and over and over.
- After 'defeating' Sin, Wakka and Tidus will have to fight a solo battle.
BOSS: Sinspawn Echuilles
Only two characters? Eesh. Fortunately, this battle isn't so bad. Ignore the Sinscales completely and focus your attacks on the Sinspawn. Use Wakka's Dark Attack to inflict blindness on Echuilles, thereby greatly reducing its ability to drain HP. After that, just wail away until it crumbles, reapplying blindness as needed. So long as you keep your HP in the 200s as a minimum, the Sinspawn and its cohorts won't be able to kill either of your characters.
Kilika (or what's left of it)
- Welcome to, er, pictuesque Kilika. Sin hasn't left much to see in its wake; make do with what you find. Start by using the Save Sphere beside the S.S. Liki.
- Follow the gangplanks northwest. On the next screen you'll see Yuna doing what summoners do.
- Zip to the Inn. After a nice night's sleep, leave.
- Head south. You'll find Wakka on the east side of the next screen. Enter the remaining hut here to find the Al Bhed Primer Vol. IV on the bar, beside the bartender. Back outside, you can speak to a woman to the southwest of the tavern to purchase her many wares. None of what she's selling is vital, but if you've nothing better to wear...
- Return to the Inn and wander west. On the left side of the walkway is a ramshackle house with a child in it. Approach it from the proper angle and Tidus will save her before it can collapse. The other hut on this screen contains a chest; inside it are three Potions. Grab them, return to the walkway, and carry on northward.
Kilika Woods
- After a short cut scene you'll wind up at a crossroads, with paths leading north, east, and west. Dead ahead is a fiend blocking the path; it's an optional fight which we'll return to shortly.
- To the east is a dead end with a chest. Inside the chest are two Mana Spheres.
- To the west is another split in the path. Both lead to the same spot, though heading north takes less time - and you'll find a Scout in a chest along the way.
- Either way, you'll arrive at another crossroads, this one watched over by some Crusaders. Follow the Crusaders who head north to arrive past the huge fiend guarding the main path.
- Speak to the female crusader here to receive a Hi-Potion.
- Go north. You'll quickly arrive at a dead end. Inside a chest here is a Luck Sphere.
- Return to the female crusader. You now have an option: you can either run east and north to find the way out of this area... or you can take on that fiend you bypassed earlier.
SEMI-BOSS: Lord Ochu
Though it doesn't get boss music, Lord Ochu is the strongest opponent you've faced yet. Over 4,000 HP? Yikes. Fortunately, this thing is quite formulaic. It uses three attacks:
- Poison Claw, which causes some damage and inflicts poison status;
- Water, which does a decent dose of aquatic damage; and
- Sleep, which inflicts regen status on Lord Ochu. If you hit Lord Ochu out of sleep it will immediately counter with the all-hitting Earthquake. Be prepped for that.
Your primary weapon here will be Lulu's Fire spell. Keep her in the front lines and use her to fry Lord Ochu every time her turn comes up. Wakka's Silence Attack will stop Water from popping up; beyond that, everyone else should just be hitting and defending. Yuna is invaluable here if she's learned Esuna to counter Poison Claw. Lord Ochu will take a while to beat down, but it's not that difficult.
After beating the Lord Ochu, speak to Luzzu and Gatta. Luzzu will give you an Elixir. Then you can head north and continue to your next destination, Kilika's Cloister of Trials.

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